There are 2 folders in each ZIP file: "NUM" and "ANUM". "NUM" is the file name used when health level or ammo level is good. "ANUM" is the file that used as secondary set of numbers that are used to make the numbers blink a different color when health or ammo is low. Therefore if you use the same numbers for all "num" and "anum" files, the numbers WILL NOT BLINK. If you want the numbers to blink a different color, use a DIFFERENT SET of numbers for all "anum" numbers. For best appearance, it is recommended to use the same font-style numbers for both "num" and "anum" numbers.

-all download files are contained in ZIP files-

(note that the pinkish color behind the majority of the numbers is the color that Quake 2 use for transparency, it WILL NOT show up in-game)

click on the picture of the number set to download

FOCALOR'S ARIAL BLOCK FONT - white and lime

FOCALOR'S DOBKIN FONT - white

FOCALOR'S DOBKIN FONT - red

FOCALOR'S KILROY FONT - white

FOCALOR'S KILROY FONT - red

BLOCK FAT - red gradient

BLOCK FAT - white gradient

BLOCK - orange
***(note: the PCX files appear white, but will show up as orange in-game)***

BLOCK - red

BLOCK THIN - orange

BLOCK THIN - red

BLOCK THIN - white with black outline

BLOCK THIN - white with red outline

CALIGRAPHY - orange

CALIGRAPHY - red

DIGITAL - blue gradient

DIGITAL - brown

DIGITAL - gray

DIGITAL - green gradient

DIGITAL - lime

DIGITAL - orange

DIGITAL - red

DIGITAL - white

DIGITAL - yellow

DIGITAL - yellow gradient

FIRE - orange

FUTURISTIC - dark red

FUTURISTIC - white

QUAKE 3 - black

QUAKE 3 - white

QUAKE 3 SMALL - green

QUAKE 3 SMALL - white

ROBO - blue

SCHIZOID - white